![]() Dead Space 2 could have been much more frightening if the combat sequences occurred less often and were more dangerous and intimidating when they did come around, dispensing with the occasional throwaway “bang, bang, dead” enemy encounter. Much of this makes me yearn for the “less is more” approach. ![]() The single-player campaign will last roughly 12 hours, but once you are a few hours in, you’ve probably seen everything, and much of the fear factor is gone save for a few moments. And as the game progresses, enemies begin to come in droves, exchanging suspense for shooting galleries. ![]() And while Clarke’s unstable mind and delusions offer some unique scares when they come into play, they become repetitive and present themselves in virtually the same way every time. It will be very familiar, almost to the point of predictability. Because so many aspects of this game are similar to the original Dead Space, if you’ve played that, there won’t be many new scares in Dead Space 2. But while the atmosphere and the sound design mixed with the dismemberment combat mechanic creates quite the creepy setting, there are several missed opportunities that could have made this game a bit scarier.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |